Working on time levels.
Added some new levels that require using the new time mechanics to solve them, such as this one:
- Show paused states on all pause-able objects
- Make more time levels
- Single input system to manage all controls properly, to fix issues with pressing multiple keys at the same time
- Fix time areas - they kind of work, but the logic needs to be defined clearly first
- This is lower priority, since there’s a lot of levels I can still make with the consumable pause/play items
- UI controls for new time mechanics
Not sure about having a “time machine” you must pick up, to enable the rewind/unwind controls. It would probably introduce the same bugs as time areas, since unwinding a rewind would no longer reproduce the same state.