Working on time levels.


Added some new levels that require using the new time mechanics to solve them, such as this one:

Example time level

Next Steps

  • Show paused states on all pause-able objects
  • Make more time levels
  • Single input system to manage all controls properly, to fix issues with pressing multiple keys at the same time
  • Fix time areas - they kind of work, but the logic needs to be defined clearly first
    • This is lower priority, since there’s a lot of levels I can still make with the consumable pause/play items
  • UI controls for new time mechanics

Not sure about having a “time machine” you must pick up, to enable the rewind/unwind controls. It would probably introduce the same bugs as time areas, since unwinding a rewind would no longer reproduce the same state.