Here’s an entity component system I’ve been working on recently. It supports using strings for component types, serialization/deserialization of entities and components, OOP style entities, and syntactic sugar for many operations.
I’ll continue updating and supporting this for games that I work on in the future which will most likely use this. Any tips or suggestions are welcome and may be taken into consideration.
Source code and more information can be found here: https://github.com/ayebear/es